Omnitopia Dawn

Omnitopia Dawn Read Free

Book: Omnitopia Dawn Read Free
Author: Diane Duane
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making his way into the much larger Court of the Wanderers. At the court’s edge, Arnulf stopped. Here the buildings surrounding the court had been kept back a decorous distance from the street. But that only made sense, for from the many streets and avenues that poured into the great circle, a constant stream of players was coming and going. Here the buzz wasn’t just something you felt, but something you could hear. And here in the middle of it all, massive, ancient, and softly humming with the power of ages, stood the Ring of Elich.
    It looked like Stonehenge on steroids. A massive circle of trilithons and pillar-stones a quarter mile wide now surrounded the site of the original, time-weathered circle, whose stones had long since been moved outward and incorporated into the expanded Ring to accommodate the huge traffic of travelers from all over Telekil, the old game world. This was Omnitopia’s engine: the magical transit circle that let players with enough gold, or enough other qualifications, out into the Macrocosms of Greater Omnitopia. The discovery of this gigantic game within a game, four years ago, had turned the massively multiplayer online gaming world on its ear. No one had ever dreamed that such a number of gaming worlds, of such complexity and magnitude, could or would ever be staged inside the same platform—or that they would all be made available for no more than what you were already paying to get into the original. For hard-core gamers like Arnulf, the day the old “Otherworlds Campaigns” game had suddenly turned into Omnitopia had been like Christmas and all your birthdays and your wedding day rolled into one. Except that it costs a lot less than your wedding day.
    The blue crackle of transit fire leaped from stone pillar to stone post of the Ring of Elich, connecting the lintels at the top of the circle. Players stepped through the doorways, verified themselves with the game systems, and vanished. From other portals around the ring, other gateways, players appeared from worlds far off in the Omnitopian Pattern of universes, or worlds very close. Here came a ten- man cadre of a warrior guild returning from some battle, possibly even the one in Pandora that Arnulf had been considering. They were carrying two downed colleagues, and behind them came the guild’s paymaster, staggering under sacks of loot, while behind him came a dragon on a lead, panniers over its huge back, carrying even more. Over there, a laughing group of human “crossbreed” adventurers, dressed like Elves in dagged tunics and bright hose, with bows slung over their shoulders, vanished into a gateway that lay briefly open on the green fields of Whereaway. Each time a group transited, the vista behind them flickered to show where they were going, or where they were coming from. World after world, Macrocosms, Microcosms, foreboding landscapes and benign ones, mountains and meadows, vast oceans, other planets—they were all there. Other gates revealed race courses full of careening vehicles with exhausts afire, or grim looking concrete labyrinths full of people and creatures shooting at each other. The vistas flickered in and out sometimes too quickly to get a grasp of what they were. The Ring of Elich was the second-by-second proof by which Omnitopia lived up to its name. Any kind of game you could think of was here somewhere, either as a Macrocosm built by the game company’s in- house staff, or as Microcosms built by favored gamers. Endless possibilities, endless challenges were here—and at least part of the buzz in the Ring right now was because the whole Omnitopia scenario was about to widen out again in three days’ time, on Midsummer’s Eve, when the walls between the worlds traditionally got thin.
    Arnulf stood there a moment longer, drinking it all in. Just three days until the rollout, he thought. Another shift in the paradigm. What are they going to pull on us this time? What’s going to happen here? I can’t

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