Wolf's Bane

Wolf's Bane Read Free

Book: Wolf's Bane Read Free
Author: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
Ads: Link
with the blunt end of it onto the Random Number Table . If you pick a 0 it counts as zero.
    The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL . Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 6 in the Random Number Table you would write in a COMBAT SKILL of 31). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.
    The second number that you pick from the Random Number Table represents your powers of ENDURANCE . Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 7 on the Random Number Table you would have 37 ENDURANCE points).
    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you have when you start an adventure.
    If you have successfully completed any of the previous adventures in the
Lone Wolf
series (Books 1–18), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 19. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of
Lone Wolf Kai
(Books 1–5) or
Magnakai
(Books 6–12) adventures. 1 Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the
Lone Wolf Grand Master
series. 2 You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart . (You are still limited to two Weapons, but you may now carry up to ten Backpack Items.)
    However, only the following Special Items may be carried over from the
Lone Wolf Kai
(Books 1–5) and
Magnakai
(Books 6–12) series to the
Lone Wolf Grand Master
series (Books 13–onwards):
Crystal Star Pendant
Sommerswerd
Silver Helm
Dagger of Vashna
Silver Bracers
Jewelled Mace
Silver Bow of Duadon
Helshezag
Korlinium Scabbard
Kagonite Chainmail
    [1] The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers' Handbook for details.
    [2] If you have completed any previous
Lone Wolf Grand Master
adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines ).

Grand Master Disciplines
Kai & Magnakai Disciplines
    During your distinguished rise to the rank of Kai Grand Master you have become proficient in all of the basic Kai and Magnakai Disciplines. These Disciplines have provided you with a formidable arsenal of natural abilities which have served you well in the fight against the agents and champions of Naar, King of the Darkness. A brief summary of your skills is given below.
Weaponmastery
Proficiency with all close combat and missile weapons. Master of unarmed combat; no COMBAT SKILL loss when fighting bare-handed.
Animal Control
Communication with most animals; limited control over hostile creatures. Can use woodland animals as guides and can block a non-sentient creature's sense of taste and smell.
Curing
Steady restoration of lost ENDURANCE points (to self and others) as a result of combat wounds. Neutralization of poisons, venoms, and toxins. Repair of serious battle-wounds.
Invisibility
Mask body heat and scent; hide effectively; mask sounds during movement; minor alterations of physical appearance.
Huntmastery
Effective hunting of food in the wild; increased agility;

Similar Books

The Deal

Adam Gittlin

God Is an Englishman

R. F. Delderfield

The Turtle Boy

Kealan Patrick Burke

Fire: Tales of Elemental Spirits

Peter Dickinson, Robin McKinley

The Grass Castle

Karen Viggers