first [Frost Bolt] left the mage's hands as a cold light-blue ball of ice shot out at an incredible speed, leaving a trail of crystalizing ice fluttering to the ground in its wake. Following the bolt as it impacted into the nearest minor goblin, an explosion of white mist enveloped the target, shrouding it entirely in a thin layer of frost.
It was a spectacular sight to behold, and it was the first time I had seen it in person. But, it wasn't a heavy hitter and the minor goblin although slowed, was still quite alive and well.
Well, not for long.
Completing my second [Lightning Bolt], the frosty minor goblin nearly instantly slumped to the floor as electricity discharged from its body and into the ground below. A second later, and the dwarf was engulfed in that warming golden light that restored him to full health with ease.
Ten seconds had passed since I pulled, and the third minor goblin fell to the archer's volleys leaving only the two [Outcast Goblins] still standing. Three [Frost Bolts] and two [Lightning Bolts] later, and we were down to one.
Repeating the process, the fight was over in less than forty seconds.
These fights took well over a minute with the [Liberated Souls] group that was composed of a rogue and two archers. Having two offensive casters certainly warranted some respect, for this type of pacing was definitely easier for everyone involved.
The only issue… was our mana consumption.
Well, mainly my mana consumption.
A [Lightning Bolt] used up nearly 7% of my mana while a [Chain Lightning] used up almost 15%. The math on the spell cost was partially percentage based plus a small number, so even with a larger mana pool I wouldn't be able to cast indefinitely. The Frost mage on the other hand was using something like 3% of his mana per [Frost Bolt].
Needless to say, after that fight he was sitting at 76% remaining mana while I was down to 43%. Pacing was important since a full rest could take up to five minutes with the lousy provisions we had.
Maybe in the future I'll make sure to carry around some higher quality food. I couldn't be the one slowing down the group after all. With only my mana pool depleted and everyone else sitting around waiting for me… that didn't bode well for future invites.
As I sat on the cold mossy ground floor of the dungeon, the dwarf walked over with a smile on his face. With actual emotion compared to before, he spoke up. "Hey lightning mage, ye do good work. Those spells of yers stunned 'em every time. Made my job a hell'uva lot easier."
And with that he gave me a pat on the back and nodded.
He was ready to start the next group, whenever I was.
The second fight proceeded just like the first, and by the third trash group I had ended up switching to my bow due to my mana shortages. The priest had actually shown some concern when I went to pull that third group with only 15% mana remaining, which was something I valued in a party member.
He was watching my mana bar during the fight.
That was a sign of a good player.
Especially when one considers that a healer should be attentive to his or her party's needs. It's imperative that they know the condition of the party before, during, and after a fight. As a former healer, I could really appreciate when others showcased good habits.
Plainly put, I liked this group.
As we sat down to eat snacks and recover, I decided to peruse the damage meter. Pulling up the damage chart to see all of the details, it seemed I was leading in damage done by quite a margin. Leading the pack at 52% of the total damage done was yours truly, with the Frost Mage at 25%, the Archer at 19%, and the Tank at 4%. I also had the highest damage per second, which was sort of implied by leading in total damage done, and had the highest Area of Effect and single target damage as well.
Sorting out the categories, there was even a tab that showcased hit-zones for player accuracy. The archer and mage both aimed center-mass, with the majority of their
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