of his everyday life. No; that was not the mystery. The enigma he had never been able to solve, and which no one would ever explain to him, was his uniqueness.
Unique. It was a strange, sad word— and a strange, sad thing to be. When it was applied to him— as he had often heard it done when no one thought he was listening— it seemed to possess ominous undertones that threatened more than his own happiness.
His parents, his tutor, everyone he knew, had tried to protect him from the truth, as if anxious to preserve the innocence of his long childhood. The pretense must soon be ended; in a few days he would be a full citizen of Diaspar, and nothing could be withheld from him that he wished to know.
Why, for example, did he not fit into the sagas? Of all the thousands of forms of recreation in the city, these were the most popular. When you entered a saga, you were not merely a passive observer, as in the crude entertainments or primitive times which Alvin had sometimes sampled. You were an active participant and possessed— or seemed to possess— free will. The events and scenes which were the raw material of your adventures might have been prepared beforehand by forgotten artists, but there was enough flexibility to allow for wide variation. You could go into these phantom worlds with your friends, seeking the excitement that did not exist in Diaspar— and as long as the dream lasted there was no way in which it could be distinguished from reality. Indeed, who could be certain that Diaspar itself was not the dream?
No one could ever exhaust all the sagas that had been conceived and recorded since the city began. They played upon all the emotions and were of infinitely varying subtlety. Some— those popular among the very young— were uncomplicated dramas of adventure and discovery. Others were purely explorations of psychological states, while others again were exercises in logic or mathematics which could provide the keenest of delights to more sophisticated minds.
Yet though the sagas seemed to satisfy his companions, they left Alvin with a feeling of incompleteness. For all their color and excitement, their varying locales and themes, there was something missing.
The sagas, he decided, never really got anywhere. They were always painted on such a narrow canvas. There were no great vistas, none of the rolling landscapes for which his soul craved. Above all, there was never a hint of the immensity in which the exploits of ancient man had really taken place— the luminous void between the stars and planets. The artists who had planned the sagas had been infected by the same strange phobia that ruled all the citizens of Diaspar. Even their vicarious adventures must take place cozily indoors, in subterranean caverns, or in neat little valleys surrounded by mountains that shut out all the rest of the world.
There was only one explanation. Far back in time, perhaps before Diaspar was founded, something had happened that had not only destroyed Man’s curiosity and ambition, but had sent him homeward from the stars to cower for shelter in the tiny closed world of Earth’s last city. He had renounced the Universe and returned to the artificial womb of Diaspar. The flaming, invincible urge that had once driven him over the Galaxy, and to the islands of mist beyond, had altogether died. No ships had entered the Solar System for countless aeons; out there among the stars the descendants of Man might still be building empires and wrecking suns— Earth neither knew nor cared.
Earth did not. But Alvin did.
CHAPTER
2
T he room was dark save for one glowing wall, upon which the tides of color ebbed and flowed as Alvin wrestled with his dreams. Part of the pattern satisfied him; he had fallen in love with the soaring lines of the mountains as they leaped out of the sea. There was a power and pride about those ascending curves; he had studied them for a long time, and then fed them into the memory unit of the
Tara Brown writing as Sophie Starr