the library when you want to find out something. I think just plain going to the library and getting out a book is a swell thing to do. Itâs something to do, when youâve got nothing to do, all by yourself. Itâs a thing I still do when Iâve got nothing special to do. I just wander around until I find a book that looks interesting; letâs say, a book about ship-building, or rockets, or a story by some author Iâve never heard of before. Now, chances are Iâll never build a ship, or ride in a rocket, and maybe I wonât like the way the author I never heard of writes. But itâs interesting to know how someone else builds a ship, or plans to fly in a rocket, or how the author feels about things.
Now, as long as weâre talking about knives, letâs talk about mumbly-peg. This is a game you can play any time of the year itâs not too cold or too wet to sit on the groundâwhich means itâs really okay for any time except when thereâs two feet of snow or a flood.
This is the game you play with a Boy Scout knife. Thereâs a long thin blade in it with a ridge along one side.
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The blade is called an awl, and itâs made for punching holes in leather and things, but when I was a kid, that blade was a mumbly-peg blade. Your father may have called it something elseâI kind of remember some kids who came from another town calling it munjigo-peg, but itâs the same game. Iâm sure, just the way it was called a different name in different places, itâs probably played a little differently in different placesâbut hereâs the way we played.
Sit down on the ground. Open up that awl blade; hold the knife flat in your palm. The idea is to flip the knife up, so it goes and sticks in the ground.
Thatâs the first thing in mumbly-peg. Learn to do this one first, and youâll get an idea of how the knife balances and how high to throw it, and how to get your hand and knee out of the way. Itâs supposed to stick in the ground, not in you. Incidentally, thatâs another reason for using that particular blade. You notice that the tip is rounded and it doesnât have a cutting edge on it. Also, playing mumbly-peg is not the best thing in the world for a knife blade, what with hitting pebbles and dirt, and this blade is not sharp to begin with, so it canât be dulled, and that ridge along the edge strengthens it, so it wonât break the way a regular knife blade might.
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Now, if youâre playing with another guy, you choose up to start. One of you flips the knife from the palm of the hand. If it sticks up right in the ground, that guy goes on to the second thing. If the knife doesnât stick, the other guy
gets a chance to flip it from his palm. If it sticks, he goes on to the second thing. If it doesnât, it goes back to you and you try and so on. This is the way it goes on all through the game, except for one thing which Iâll tell you about in a minute.
The second thing in mumbly-peg is flipping the knife, same way, only from the back of the hand, like this:
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Now hereâs the thing I said Iâd tell you in a minute. Suppose you have flipped it, and it stuck, from the palm. You go on to the second thing, the back of the hand. Suppose it doesnât stick when you flip it from the back. Then you have a choice. You can take a second chance doing it from the back. If it sticks, you go on. If it doesnât, the knife goes to the other guy, and when it comes back to you, you have to start at the beginning. This may not seem like much of
a gamble to you now, but wait until youâve done ten things, and you have to make the choice between trying it again, or going all the way back ten things to the beginning.
Iâve been talking to people about mumbly-peg and some of them say that when they played you had to reach at least the high dive (that comes later) before you got a chance
Brian Herbert, Kevin J. Anderson