healing
Verde after just one battle. The issue is mana takes quite some time to
regenerate, unless he has the abnormally expensive mana potions or a skill like
‘Meditation’ that allows for faster recovery his mana would take more than an
hour to regenerate.
Fen is a bit unusual with
mana recovery, maybe it’s because she is a beast or her ‘Queen Class’ but it
regenerates about four times faster than a player. Her skills also are
reasonably mana efficient, using the same amount no matter the scale of the
attack.
Sitting on the ground I
pull out a few green medicinal herbs and eat them to recover health, it does
naturally regenerate but the speed is incredibly slow and pointless. Slowly
consuming the herbs my health begins to recover at one point a second, useless
in battle but effective in between fights.
Since my ‘Herbalism’ skill
has improved I have notice the effects of herbs has slightly improved, I would
imagine that would make my potions slightly better but I haven’t tested it.
Fen comes up to me and
nudges my hand that’s holding more herbs. Seriously, how did she get hurt, I
didn’t see her get a single scratch.
“Okay Fen, have some of
these herbs, it will slowly heal you up.”
The effects of the herbs
only work if I administer them so I feed them directly to Fen by placing them
in her mouth. She doesn’t make any complaints but her tail wags
while chewing them.
“What was with those
goblins?!” Verde breaks the silence with a shocked voice first, “They had an
unnaturally high defence, they are usually much easier to kill!”
“No clue, honestly I was a
little surprised at first too, I have always considered goblins to be
incredibly weak enemies in games. Yet a small group of them surrounded and
killed me the first time I encountered them. I assumed they are all like that.”
“No, not at all. I have
been to the Kingdom of Forste before and fought goblins there. The damage they
do and their appearance is the same, but the natural defence in these goblins
is just unreal, I couldn’t deal any proper damage at all!”
“Hmm.. Maybe it is the
environment we are in. As in, the goblins have naturally gotten a tougher skin
to help fight the cold weather. It just happens to double as a high defensive
bonus.”
“I agree with that,”
Prince Charming joined the conversation, “But it is the degree of change that
is different. I haven’t fought against other goblins but hearing Verde I think
it is something else. Ice trolls are said to have an incredibly tough natural
armour and I after fighting them I can say it is nothing compared to these
goblins.”
“Compared to the goblins I
fought in Forste these ones give about three times the experience points too.”
“Well,” I speak in an
exhausted tone, “There is not point dwelling on a reason too much. Let’s
continue with exploring this dungeon and see what we can find.”
We all stand up and
continue down the path, the corridor splits into three paths. Against Prince
Charming’s brilliant idea to split up and explore different routes, I tell them
we will stick together since encountering a group of goblins with only half of
us will be fatal.
We take the first path on
the left with a game of rock, paper, scissors. We start to regret not having
someone with a map making skill so we can map out where we are and where we
have gone.
We encounter three more
groups of goblins, each taking a decent toll on our health and magic. Prince
Charming ran out of mana after the second encounter but he had some decent
mana potions on him that restored is magic.
Each time we rested in
between encounters, Fen somehow managed to get mysterious wounds that led me to
having to feed her herbs to heal them. My ‘Aggravation’ skill, now at level 34,
was torture on me as often I could even taunt the entire group of goblins to
attack me alone.
We maintain roughly the
same formation, Prince Charming leading the defence, me at the front, Verde