resting on a cloud; it is floating in the sky. You realise that it is a huge flying machine.
There is a long, narrow cloud bridge leading to the palace. The way is guarded by a huge figure that shimmers and moves in the wind. The tips of its fingers burn with fire and black smoke belches out from its mouth.
“DANGER! Gas giant,” warns the DART’s computer.
If you wish to attack the giant immediately, go to 15 .
If you wish to take advice from the DART suit computer, go to 46 .
25
As the hawk flies off, you hear it squawking as if raising an alarm. Sure enough, seconds later, the air is filled with winged beings of all shapes and sizes. They are heading your way!
The air is filled with laser streams, lightning bolts and mini-tornado bombs as they attack you in waves.
You return fire, but your DART suit takes several hits.
If you wish to teleport back to Earth, go to 41 .
If you prefer to keep on fighting, go to 48 .
26
You do your best to try to keep the helicopter flying, but the engine stalls, causing the rotor blades to stop turning. The helicopter plummets downwards. Frantically, you try to restart the engine, but time runs out. The helicopter smashes into the ground and explodes in a fireball.
Ouch! Try harder and go back to 1 .
27
You change weapons to your needle laser and fire at the gas giant. You launch missiles, too.
Once again, the laser streams and missiles are absorbed and shot back at you. You try to avoid them, but one of the deadly light beams hits you. The computer doesn’t respond to any of your commands.
“Teleport!” you scream, but it is hopeless. The gas giant fires a stream of gas bombs.
You try to move, but cannot. There is an explosion of light, and then only silence…
You have paid the ultimate price. Begin again and go to 1 .
28
“I’ll take the TD bomb,” you tell QTee.
“Okie doke.” He loads the bomb into the DART suit launcher. “Now it’s time for you to teleport to Airworld. Remember you can only use teleportation to and from Earth, not to move around Airworld.”
You enter the suit and it locks into place around you. You hear QTee talking to you over the COMS link.
“I have set the teleportation co-ordinates to Airworld. I can’t get you near Hurrikano’s palace as there is some sort of teleport block on it. You will have to make your own way there, and once inside you won’t be able to teleport out, so be careful! I have also set the NAV system to guide you. Use it! Once you have defeated Hurrikano, and are in teleportation range, get back to Earth. Good luck!”
I’m going to need it, you think.
“Teleport begin.”
There is a bright white light and you feel as though your body is being ripped into a million pieces.
Go to 47 .
29
You fire repeatedly at the storm reapers, until your eGun overheats. But the creatures merely absorb the energy.
You are being dragged closer and closer towards the creatures’ deadly mouths.
To teleport back to Earth, go to 41 .
If you want to try to blow up the creatures with a bomb, go to 38 .
30
“I have arrived from planet Earth,” you reply. “ I have been spying for Hurrikano. I have important news.”
The drones are silent. They are obviously checking this information.
Finally, one of the drones speaks, “There is no record of such a spy.”
“Because the mission was secret!” you say.
“There is no record of such a spy,” repeats the drone, and a laser gun emerges from its metal body.
To attack the drones, go to 22 .
To teleport back to Earth, go to 41 .
31
“Are you sure you know what you’re doing?” you ask.
“Trust me,” smiles the pilot. Just as it seems as though you are going to crash, the side of the mountain opens up and you fly in.
“Do you like our secret entrance?” says the pilot, as two huge steel doors close behind you. He lands the helicopter in a large hangar.
“Impressive,” you reply.
“Welcome to Area 61,” says Agent