twenty-eight minutes.
I must get to the bridge. She extended the mechadendrites from her back and clawed her way up the passage wall until she was standing. The cybernetic tentacles whined as she steadied herself. Something warm and wet was running down the flesh of her neck. She brought her brass hand up and ran it across her skin. Sensors in her fingers tasted the liquid: blood and oil. She moved her hand up, and found the crack running down the red lacquered ceramic of her right cheek. She felt no pain, but then the nerves in what remained of her face were long dead. This is how a half-machine must weep, she thought.
She took a breath, the air sucking into her lungs with a clicking of clockwork. It was an old flesh-bound habit, a sign that she was tired. She was tired, tired of running, tired of the life of an outcast. It had not been a good life. Too many lies and betrayals had marked her path. Part of her wanted to shut down, to let the ship die, and herself with it. She shut the thought down instead, with a snarl of anger.
You will not kill us, she shouted to herself. You will not end this, not now. You will not take her from me.
She dropped her hands and took an unsteady step. Sharp pain ran up her spine. She felt so tired, and a dull grey cloud was choking her senses. She had to keep moving, she had to reach the bridge. For a second she wondered where Astraeos was. She had tried to raise him but the comms link had failed. It was irrelevant anyway; if the enemy got aboard, four Space Marines would not be enough.
Slowly Carmenta began to limp down the passage, her ragged black robe trailing in her wake.
Ahzek Ahriman watched from the Blood Crescent ’s bridge as scabs of cooling armour peeled away from the silent ship’s hull. The image flickered on the cracked screen, before snapping back into focus. Dozens more screens hung beside it, each showing an equally imperfect picture of the ship they were closing on. The screens gave almost the only light on the bridge, making the vast vaulted space seem small, like a cave shrunk to the sphere of light cast by a single fire. A curtain of bruise-coloured gas clouds hung across darkness in the background of each screen, and a black rift ran through those clouds like a slit pupil in a snake’s eye. The stars around its edge shone with a dimmed, angry light. As he watched the ship he could not help but feel his eyes drawn to stare into that gulf that hung in the distance. Many had given it names, but only one persisted: the Eye of Terror.
They had found the ship by chance on the edge of an uncharted system, the energy of the warp still clinging to its hull. They had been cautious at first and fired a long-range salvo into the silent ship’s flank. No answering salvo had come, no shields had ignited, and the ship’s engines had remained cool. She was a warrior, a six-kilometre-long finger of granite and steel. Gun batteries nested along her flanks and jutted from her spine. But her guns had remained silent, as if she had lost the will to fight. The ship was alive, though; the Blood Crescent’s sensors could see the brightness of her reactors still beating within her hull. They had fired one more salvo before they approached. No reply had come, and the Harrowing’s hunger for the kill had begun to grow.
Machine-rigged beasts bellowed as they walked up and down the lines of slaves chained to the ship’s control systems. Here and there Space Marines of the Harrowing clustered in circles around spiked altars raised in crude iron from the bridge’s floor. They called themselves ‘initiates’, as if they had gained something by their allegiance to savagery. They were a mongrel force, the colours of a dozen forsaken identities lost under flaking layers of rust and dried blood. Strings of human teeth and finger bones rattled against their armour as they moved in time with their growled chants.
Blood pooled on the deck in places, and he heard the screams as the Harrowing