shimmering in a green glow similar to that reflectedby the tunnels they had already passed through. Along the circular wall of the giant rotunda, standing with the same proud defiance they presumably had exhibited in life, were stone statues of the dead rulers, each facing toward the center of the chamber and the strange altar that rose upward in the shape of a coiled serpent. Before each statue was piled the wealth of the dead, casks and trunks of precious metals and jewels, furs, weapons, all the favorite possessions of the deceased. In the walls immediately behind each statue were the sealed, rectangular openings in which rested the remains of the deadâkings, their families, their servants. Inscriptions above the sealed crypts gave the history of the rulers interred there, frequently in languages unfamiliar to any of the wondering members of the company. The entire chamber was bathed in the deep green light. The metal and stone seemed to absorb the color. Dust covered everything, a deep rock powder that had settled over the centuries and now rose in small clouds as the footsteps of the men disturbed its long rest. For over a thousand years, no one had violated the peace of this ancient chamber. No one had tampered with its secrets nor attempted to unlock the doors that guarded the dead and their possessions. No one but Allanon. And now â¦
Shea shivered violently, unexplainably. He shouldnât be here; he could feel a small, distant voice telling him he shouldnât be here. It wasnât that the Hall of Kings was sacred or forbidden. But it was a tombâit was a tomb for the ancient dead. It was no place for the living. Something gripped him, and with a start he realized it was Allanonâs hand touching his shoulder. The Druid frowned darkly at him, then called softly to the others. They huddled silently in the greenish light as he addressed them in hushed tones.
âThrough those doors at the far end of the Hall is the Assembly.â He directed their gaze to the other end of the rotunda where a second set of huge stone doors stood closed. âA wide set of stone stairs leads downward to a long pool fed by a spring somewhere deep beneath the mountain. At the foot of the stairs, directly beforethe pool, stands the Pyre of the Dead, where the monarchs buried here lay in state for a certain number of days, depending on their rank and wealth, presumably so that their souls could escape to the life beyond. We must pass through that chamber in order to reach the passageway that will take us to the Dragonâs Crease on the other side of the mountains.â
He paused and breathed deeply.
âWhen I traveled through these caverns before, I was able to hide myself from the eyes of the creatures put here to destroy intruders. I cannot do this for you. There is something in the Assembly, something whose power may prove to be greater than my own. Though it could not sense my presence, I was conscious of it hidden beneath the deep waters of the pool. Below the stairs, to either side of the pool, are narrow walkways leading to the other end of the chamber and the opening to the passages beyond. These walkways are the only way past the pool. Whatever it is that guards the Pyre of the Dead will strike at us there. When we get into the room, Balinor, Menion, and I will move onto the walkway to the left. That should draw the creature out from his hiding place. When we are attacked, Hendel will take the rest of you along the right walkway through the opening at the far end. Donât stop until you reach the Dragonâs Crease. Do you understand?â
They nodded slowly. Shea felt strangely trapped, but there was nothing to be gained by talking about it now. Allanon straightened to his full seven-foot height and grinned menacingly, his strong teeth gleaming. The little Valeman felt a chill run through him that made him glad ten times over he was not the enemy of the mystic. In one effortless