Games in which the aim is to col ect sets of
matched cards (‘melds’).
19. Rummy games, and others, in which the aim is to be the first
to go out by discarding al your cards in matched sets.
20. Rummy games of the Canasta family, in which it is to keep
col ecting and scoring for matched sets before deciding to go out.
Ordering games
21. Patience games, in which the object is to set the shuf led pack
in order. Most of these are solitaires (one-player games) but, as
there are enough of them to fil an encyclopedia of their own, this
section restricts itself to competitive varieties for two or more
players.
Vying games
22. Poker, Brag and other gambling games of skil , in which
players vie with one another as to who holds the best card-
combination, or is likely to finish with the best when their hands
are complete.
Banking games
23. A selection of gambling games, such as Pontoon (Blackjack)
and Baccara(t), limited to those that can conveniently be played at
home.
Original card games
24. Final y, I have appended a selection of some of my own
games. Some of these were first published in Original Card Games
(1977, no longer available). I have invented others since, and
(1977, no longer available). I have invented others since, and
include the best of these. One of my originals, Ninety-Nine, has
become so widely known, being described also in books by other
writers and turned into computer software, that I have included it
in the main body of this col ection.
Excluded from these contents are games played with non-
standard cards, whether proprietary cards (such as Rook cards and
UnoT) or with traditional cards other than the four-suited pack,
such as the Japanese Hanafuda, the Indian Ganjifa, the European
Cuckoo, the Jewish Kvitlakh, and many others.
Includedarewhat mightbecal ed children’s games, but
notinasepar-ate chapter of their own. Many are ancient games of
historical interest that throw up enlightening relationships with
standard card games.
Also included are several games of mainly historical interest. One
reason is that any cultural heritage is worth preserving and needs to
be re-assessed and transmit ed every generation or so. Another is
that many games mentioned only by name in history or literature
have recently become playable through the recovery of lost
descriptions, or even, in some happy instances, by the discovery of
communities that stil play them. By far the most important reason,
however, is that many of them are simply excel ent games, and wel
worth reviving.
Playing the game
Well, you were supposed to be teaching me the game, and I saw you were
cheating all the time, so I thought it was allowed by the rules.
Leslie Charteris, Enter the Saint
Card-play occurs against a backdrop of long-established
Card-play occurs against a backdrop of long-established
traditional procedures amounting almost to ritual. They are worth
observing, partly as a mark of civility (there is no fun in playing
with louts unless you are one yourself), and largely because they are
designed to prevent anyone from gaining, or appearing to gain, an
unfair advantage by doing anything out of the ordinary.
Love or money?
It is a mistake to characterize al card-play as a form of gambling by
definition. Al games (even Chess) can be played for money and, to
that extent, are potential occasions for gambling, but whether or not
they are so played depends partly on the inherent nature of the
game in question and partly on the inherent nature of its players.
Some seem incapable oftaking any card game seriously
unlessitisplayed for money, while others wil never, on principle,
play for money at al . Extremists of either sort (and I speak from
the non-monetary end of the spectrum) have no option but to
acknowledge the views of the other, and avoid meeting at the same
table.
As to the games, they fal into three groups. At one extreme lie
games of skil , such as Bridge, which so
Mercedes Lackey, Rosemary Edghill