you enter combat armed only with a Bow, you must deduct 4 points from your COMBAT SKILL and fight with your bare hands. Backpack Items During your travels you will discover various useful items which you may wish to keep. (Remember you can only carry a maximum of eight items in your Backpack at anytime.) You may exchange or discard them at any point when you are not involved in combat. Special Items Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how to carry it. If you have successfully completed previous Lone Wolf books, you may already possess Special Items.
The maximum number of Special Items that a Kai Master can carry during an adventure is twelve. Surplus Special Items may be left in safekeeping at your Kai Monastery. Food You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. Potion of Laumspur This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items. [1] The Lantern is designed to be self-lighting. You will not need a Tinderbox or any other means of creating a flame to light it.
Rules for Combat There will be occasions during your adventure when you have to fight an enemy. The enemy's COMBAT SKILL and ENDURANCE points are given in the text. Lone Wolf's aim in the combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few ENDURANCE points as possible himself. At the start of a combat, enter Lone Wolf's and the enemy's ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart . The sequence for combat is as follows: Add any extra points gained through your Magnakai Disciplines and Special Items to your current COMBAT SKILL total. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart .
Example
Lone Wolf ( COMBAT SKILL 15) is attacked by a Nightstalker ( COMBAT SKILL 22). He is not given the opportunity to evade combat but must stand and fight as the creature leaps on him. Lone Wolf has the Magnakai Discipline of Psi-surge to which the Nightstalker is not immune, so Lone Wolf adds 4 points to his COMBAT SKILL , giving a total COMBAT SKILL of 19.
He subtracts the Nightstalker's COMBAT SKILL from his own, giving a Combat Ratio of −3. (19 − 22 = −3). −3 is noted on the Action Chart as the Combat Ratio. When you have your Combat Ratio , pick a number from the Random Number Table . Turn to the Combat Results Table . Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)
Example
The Combat Ratio between Lone Wolf and the Nightstalker has been established as −3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is:
Lone Wolf loses 3 ENDURANCE points (plus an additional 2 points for using Psi-surge) Nightstalker loses 6 ENDURANCE points On the Action Chart , mark the changes in ENDURANCE points to the participants in the combat. Unless otherwise instructed, or unless you have an option to evade, the next round of combat now starts. Repeat the sequence from Stage 3 . This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or