"Absolutely not! In the first place, I want to find out what happened to those three people I rented this place to. And in the second place, I'm not going to be scared off by tales of disappearing chests. Besides I enjoy the fishing and the whole relaxing atmosphere of this island."
"Relaxing!" snorted Miss Eells. "We'll see how relaxing things will be if more strange things happen." But she knew there was not much point in arguing further with her stubborn brother, so she gave up and went downstairs to the living room with the others. Emerson banged out some ragtime on the piano while Anthony and Miss Eells played cards. After a short time they all got very drowsy and went off to bed, and Anthony fell asleep to the sound of water gurgling over stones outside his window.
Days passed, and nothing very exciting happened. Emerson found an old badminton set tucked away in a closet, and he set it up in the side yard. The three of them took turns playing one another, and they had a lot of fun. Anthony caught a few fish, but because they were small Emerson made him throw them back. Gradually everybody got used to life on the island, and for the most part they found it enjoyable and relaxing. Yet, the chest and the disappearing figure stayed on Anthony's mind—he couldn't quite get rid of them.
One still, muggy afternoon, while Emerson and Miss Eells were out fishing, Anthony began wandering about the house again. For the first time in days he was really beginning to feel bored. He poked into closets and found old croquet sets, bows and arrows, warped golf clubs, and one dead mouse. Then he went downstairs and decided to examine the small pantry that was next to the kitchen. On its dusty shelves he found old cloudy jars of preserves that probably weren't fit to eat, a tin pail that had once held Swift's lard, an inkwell, and an old wooden pen holder with a rusty metal nib. There was also a brown earthenware jug and an old meat grinder that was missing its handle. Anthony was about to leave when he noticed the glimmer of something white behind one of the jars of preserves. Reaching in, he pulled out a fan-shaped vase made of milky white china. Turning it upside down, he shook out a small white card. It was covered with dust, but when he had blown the dust away Anthony saw that there was writing on the card in copper-colored ink. It took him a while to figure out what the handwriting said, but finally it became clear:
The password: Auro est locus in quo conflatur. And the greatest clue of all is in the Temple of the Winds.
Anthony stared at the card. He hardly knew what to think. What could this mean? Password? Password for what? He didn't know Latin, so he didn't have the faintest idea what the mysterious phrase meant. And the second sentence was pure gibberish as far as he was concerned. Nevertheless, puzzles fascinated Anthony, and he took the card away with him. He would show it to Emerson and see if he could make anything out of it.
Later that afternoon, when Emerson and Miss Eells came back, Anthony showed them the card. Like Anthony, Emerson had trouble with the handwriting, but he figured it out eventually. With a little shrug and an odd smirk, he handed the card back to Anthony.
"It's as clear as mud!" sighed Emerson. "The Latin phrase is from the Book of Job in the Bible. It means: There is a place for gold where it is gathered together. Good news for prospectors, I suppose, but not very helpful to anyone else. As for the second phrase, I have to agree with you—it's utterly meaningless. At one time rich people owned vast estates, and they built little ornamental buildings on the grounds just to pretty things up. Sometimes the buildings had names like the Temple of the Winds. But we don't have anything like that here. You know what I think? Some people who were vacationing here long ago played charades at night, and these were two of the phrases that people had to act out. And when you consider the Latin phrase, they