her. She wraps five extra breathers around her hips—just-in-case emergency stuff, barely enough to get her out if her suit’s internal oxygen system fails. Her suit is minimal—it has no back-up for environmental protection. If her primary and secondary units fail, she’s a little block of ice in a matter of seconds.
She likes the risk; Karl doesn’t. His suit is bulkier, not as form-fitting, but it has external environmental back-ups. He’s had environmental failures and barely survived them. I’ve heard that lecture half a dozen times. So has Turtle, even though she always ignores it.
He doesn’t go starkers under the suit either, leaving some clothes in case he has to peel quickly. Different divers, different situations. He only carries two extra breathers, both so small that they fit on his hips without expanding his width. He uses the extra loops for weapons, mostly lasers, although he’s got a knife stashed somewhere in all that preparedness.
The knife has saved his life twice that I know of—once against a claim-jumper, and once as a pick that opened a hole big enough to squeeze his arm through.
They don’t put on the headpieces until I give them the plan. One hour only: twenty minutes to get in, twenty minutes to explore, twenty minutes to return. Work the buddy system. We just want an idea of what’s in there.
One hour gives them enough time on their breathers for some margin of error. One hour also prevents them from getting too involved in the dive and forgetting the time. They have to stay on schedule.
They get the drill. They’ve done it before, with me anyway. I have no idea how other team leaders run their ships. I have strict rules about everything, and expect my teams to follow.
Headpieces on—Turtle’s is as thin as her face, tight enough to make her look like some kind of cybernetic human. Karl goes for the full protection—seven layers, each with a different function; double night vision, extra cameras on all sides; computerized monitors layered throughout the external cover. He gives me the handheld, which records everything he “sees.” It’s not as good as the camera eyeview they’ll bring back, but at least it’ll let me know my team is still alive.
Not that I can do anything if they’re in trouble. My job is to stay in the skip. Theirs is to come back to it in one piece.
***
They move through the airlock—Turtle bouncing around like she always does, Karl moving with caution—and then wait the required two minutes. The suits adjust, then Turtle presses the hatch, and Karl sends the lead to the other ship.
We don’t tether, exactly, but we run a line from one point of entry to the other. It’s cautionary. A lot of divers get wreck blindness—hit the wrong button, expose themselves to too much light, look directly into a laser, or the suit malfunctions in ways I don’t even want to discuss—and they need the tactical hold to get back to safety.
I don’t deal with wreck blindness either, but Squishy does. She knows eyes, and can replace a lens in less than fifteen minutes. She’s saved more than one of my crew in the intervening years. And after overseeing the first repair—the one in which she got her nickname—, I don’t watch.
Turtle heads out first, followed by Karl. They look fragile out there, small shapes against the blackness. They follow the guideline, one hand resting lightly on it as they propel themselves toward the wreck.
This is the easy part: should they let go or miss by a few meters, they use tiny air chips in the hands and feet of their suits to push them in the right direction. The suits have even more chips than that. Should the diver get too far away from the wreck, they can use little propellants installed throughout their suits.
I haven’t lost a diver going or coming from a wreck.
It’s inside that matters.
My hands are slick with sweat. I nearly drop the handheld. It’s not providing much at the moment—just the echo
Ann Voss Peterson, J.A. Konrath