her head.â
âEuuuw!â cried Tansy.
âDonât be so gross!â said Jenny.
âIâm not being gross. Iâm just telling you what happened.â
Jenny frowned. âWell, itâs still gross.â
A crash downstairs made them all jump. Jenny, her face pale, clutched Tansyâs arm.
Derek laughed. âEver graceful, ever silent, McMasters and Wu are here at last. At least, I presume thatâs who it is.â He gave his evil chuckle again.
Matt McMastersâs voice boomed up from below. âAnybody here?â
âUpstairs!â called Travis, stepping into the hall.
The newcomers bounding up the stairway made an unlikely couple. Matt was short and intense, standing only slightly over five feet. He had dark hair, dark eyes, and a dark streak in his personality that would have made him unbearable had it not been balanced by a healthy sense of humor.
Denise Wu had dark coloring, too, but she was tallâeven taller than Travis. Of the three girls she was far and away the most enthusiastic gamester. Shy and reserved in school (although a straight-A student), she lit up when she was with a group of players. Involvement in gaming was the tie that held her and Matt together.
Right now, her dark brown eyes were glowing with excitement. âItâs a perfect night for this,â she said in a whisper. âThere is one monster of a storm brewing out there.â
Just like Denise to be rooting for a real gullywasher , thought Tansy.
âLetâs get started,â said Travis.
They pulled some chairs over to the library table. Outside, the October evening had plunged into total darkness. The wind was whipping around the house, and branches scratched at the windows. It really was a perfect setting for Spirits and Spells.
Maybe too perfect , thought Tansy nervously.
âYouâre going to have to go over the rules carefully,â said Matt. âYou guys have all had a chance to play this, but itâs brand-new to me and Denise.â
Tansy could tell from Mattâs voice that he was annoyed he and Denise had not been invited to the groupâs first attempt at the game. Of course, he had never noticed that Travis was jealous of him. But that was Matt. His emotional obliviousness was one of the reasons Tansy had broken up with him to begin with.
âWe only played for about an hour,â said Derek scornfully. âThen Lydia went berserk and we had to stop.â
âFor heavenâs sake, give her a break,â snapped Tansy. âShe has a lot of imagination. Thatâs what makes her such a great player. Sheâs just got more of it than she can handle.â
A moment of awkward silence settled over the table, broken when Travis cleared his throat. The five adventurers looked at him expectantly.
âAll right, hereâs the background,â he said, reading from the first manual. âWe are powerful magic users, witches and wizards who have been exiled to the world of Quarmix by Mormekull, a mighty wizard who resented our abilities.
âFor the hundreds of years we have been trapped here, we have been planning our escape. During this time we have practiced our magic, honed our skills, increased our power.
âRecently we discovered a new source of magic on this world. Now our strength is greater than everânearly great enough to enable us to break the spells that hold us here, so we can return at last to Earth.
âBut our enemy, Mormekull, has learned that our powers are growing. He fears we will break free, so he has prepared this house as a trap for us.â
âWhat kind of a trap?â asked Matt.
Travis shot him an impatient glance. Tansy squirmed in her seat, fearing a clash between the two boys. But Travis went right on.
âThe house is a gateway between the two worlds. It was through this very place that Mormekull first expelled us from Earth.
âNow he is playing a desperate game. Four