that Prince Karvas has, upon the death of his father, 60 days in which to lay claim to his rightful heritage. If he should fail to return in time then Sadanzo will be elected as the new ruler. I have vowed to Lord Xavial that the Kai will not stand idly by and let Siyen become enslaved by an agent of Naar. But time is against us — we must act immediately if we are to thwart Sadanzo's scheme. Ten days have already passed since King Oridon was murdered. Now only 50 days remain before Harvestmas Day — the day of royal ascendance.’ You asked Lone Wolf how you could assist in keeping his pledge to Lord Xavial. His reply sent a shiver tingling down your spine. ‘Prince Karvas must be found. He must also be persuaded to return to Seroa, his homeland capital, to claim his throne before time runs out. You, Grand Master, are closer to the Isle of Sheasu than any other Kai. I must command you to go there and seek him out. Lord Zinair has already made provision for your journey by ship. He will accompany you and assist your mission. The Magicians' Guild of Toran has also pledged its help. The Guildmaster has dispatched one of his brotherhood — Wizard Acraban — to Sheasu. He travels by skyship and should arrive there in twenty days' time. You are to rendezvous with Wizard Acraban at the city of Mydnight — the island's only port. Acraban will help you find the Prince and transport him aboard his flying craft directly to Seroa.’ With mixed feelings of pride and trepidation, you accepted the mission and vowed to Lone Wolf that you would do everything in your power to ensure its success. Your resolute promise met with his approval. ‘I have faith in you, Grand Master,’ he replied. ‘The quest you are to undertake upholds the noblest traditions of the Kai. I am confident you will prevail. May Kai and Ishir guide you swiftly to victory over Sadanzo — an agent of Naar.’
Your Kai Name It has long been the tradition of your élite warrior caste to bestow a new name upon each young novice when they complete their first year's training at the Kai Monastery. Kai names are chosen by senior Kai Masters with the aim of reflecting the individual strengths and qualities of each novice. You may create your own Kai name for yourself, or you can generate a Kai name at random using the name tables below. To generate a Kai name, pick a number from the Random Number Table and consult Table A. The name which corresponds to the number you have picked is the first part, or prefix, of your Kai name. Now pick a second number from the Random Number Table and consult Table B. The name which corresponds to the number you have picked is the second part, or suffix, of your Kai name. Put the prefix and the suffix together and you have your own personal Kai name. Table A
Table B (Kai name prefix)
(Kai name suffix) 0 = Swift
0 = Blade 1 = Sun
1 = Fire 2 = True
2 = Hawk 3 = Bold
3 = Heart 4 = Moon
4 = Friend 5 = Sword
5 = Star 6 = Wise
6 = Dancer 7 = Storm
7 = Helm 8 = Rune
8 = Strider 9 = Brave
9 = Shield
New Order Kai Grand Master Disciplines Kai and Magnakai Disciplines During your distinguished rise to the ranks of the New Order of Kai Grand Masters, you have become proficient in all of the basic Kai and Magnakai Disciplines. These Disciplines provide you with a formidable arsenal of natural abilities which will serve you well. A brief summary of your skills is given below: Weaponmastery You are proficient with all close combat and missile weapons. You are a master of unarmed combat and suffer no COMBAT SKILL loss when fighting bare-handed. Animal Control You are able to communicate with most animals and have limited control over hostile creatures. You can use woodland animals as guides and you are able to block a non-sentient creature's sense of taste and smell. Curing You are able to restore ENDURANCE points lost as a direct result of combat. You may restore 1 ENDURANCE point for every numbered section of the book you