Pirofsky, the host of a childrenâs net show, begins to suffer from terrible headaches. She suspects that her online activities might have something to do with it, and in the course of investigating her problem, begins to learn of the apparently net-related illness that has struck so many children (including Renieâs brother.) Olgaâs research also draws the attention of a lawyer named Catur Ramsey, who is investigating the illness on behalf of the parents both of Orlando and Fredericks, since in the real world both teenagers have been in a coma ever since their entrance into the Otherland network.
John Wulgaru, who calls himself Dread, and whose hobbies include serial murder, has been an effective if not one hundred percent loyal employee of the incredibly wealthy Felix Jongleur, the man who heads the Grail Brotherhood (and who spends most of his time in his Egyptian simulation, wearing the guise of the god Osiris.) But in the course of killing an ex-member of the Brotherhood at Jongleurâs orders, Dread has discovered the existence of the Otherland network, and has even taken over one of the sims in Renieâs marooned company. As his master Jongleur is caught up in the final arrangements for the Otherland networkâwhose true purpose is still known only to the BrotherhoodâDread busies himself with this new and fascinating puzzle. As a spy among Sellarsâ recruits, Dread is now traveling through the network and trying to discover its secrets. But unlike those in Sellarsâ ragtag group, Dreadâs life is not at risk: he can go offline whenever he wishes. He recruits a software specialist named Dulcie Anwin to help him run the puppet sim. Dulcie is fascinated by her boss, but unsettled by him, too, and begins to wonder if she is in deeper than she wants to be.
Meanwhile, a bit of Dreadâs past has surfaced. In Australia, a detective named Calliope Skouros is trying to solve a seemingly unexceptional murder. Some of the terrible things done to the victimâs body are reminiscent of an Aboriginal myth-creature, the Woolagaroo. Detective Skouros becomes convinced that there is some strange relationship between Aboriginal myths and the young womanâs death she is investigating.
Back in the Otherland network, Renie and !Xabbu find themselves in a weird, upside-down version of the Oz story, set in the dreary Kansas of the original taleâs opening. The Otherland simulations seem to be breaking down, or at least growing increasingly chaotic. As Renie and !Xabbu try to escape the evil of Lion and Tinmanâwho seem to be two more versions of Paul Jonasâ Finch and Mulletâthey find a pair of unlikely allies, the young and naive Emily 22813 and a laconic gypsy named Azador. Emily later reveals that she is pregnant, and says Azador is the father. Separated from Azador during one of the increasingly frequent âsystem spasms,â they escape Kansas, but to their surprise, Emily (who they had thought was software) travels with them to the next simulation.
Orlando and Fredericks have landed in a very strange world, a kitchen out of an ancient cartoon, populated by creatures sprung from package labels and silverware drawers. They help a cartoon Indian brave search for his stolen child, and after battling cartoon pirates and meeting both a prophetic sleeping woman and an inexplicable forceâentities that are really Paul Jonasâ mystery woman and the networkâs apparently sentient operating system, known as the Other âthey escape the Kitchen and land in a simulation that seems to be ancient Egypt.
Meanwhile, their former companions, the blind woman Martine and the rest of the Sellarsâ recruits, have hiked out of the bug world to discover themselves in a simulation where the river is made not of water but air, and where the primitive inhabitants fly on wind currents and live in caves along vertical cliffs. Martine and the others name the place