helping him out now that you decided to ditch college,â Hal said.
âHe gave me the summer to explore choices.â Andy glared at his buddy. âIâd say this is an interesting choice.â
âHow about you guys?â Trisha said, walking over to Joe. âWhat kind of boat do you have?â
âOh, the Sleuth âs a great boat!â Joe said, but he yelped as the toe of Frankâs shoe caught him on the ankle.
âWhoops, sorry,â Frank said, collecting his brother and Chet. âYes, weâve got a great little boatâand a big job getting it ready by tomorrow evening.â
â¢Â   â¢Â   â¢
Joe was still complaining about Frankâs interruption the next evening. âI canât believe you kicked me!â He glared at his brother.
Frank rolled his eyes and turned toward Chet. âHow are you doing with the sleeping bags?â
Chet climbed aboard with three bulky nylon sacks. âLast load.â
A full moon rode the clear skies overhead. Its light was bright enough to read by. Frank openedthe package theyâd been given. âLetâs get down to business.â
The first thing they found was a folded map of Barmet Bay with some odd squiggles drawn on it.
âI still say we could have just tailed that loudmouth Zack. It would have saved us a lot of nonsense.â Joe squinted at the next sheet of paper. âOh, great. Itâs marked âClues.ââ
He began reading:
Â
To find McGuffin, sail Barmet Bay.
Exactly where, we cannot say.
Youâll know youâve gotten where you oughta
Allâs quiet and dead in the water.
Â
âPoetry?â Frank said in disbelief.
âBad poetry too.â Joe handed over the sheet.
âI donât like that âdead in the waterâ part,â Chet said.
âNowadays, when people say somethingâs dead in the water, it usually doesnât happen,â Frank explained. âItâs sailorâs slang, an expression that describes when a shipâs engines donât work or if thereâs no wind for the sails.â
âWell, I spent the whole afternoon tuning up our engines.â Joe laughed. âAnd when it comes to wind, the bay usually has more than people want.â
Frank and Chet nodded. Barmet Bay had a reputation for sudden squalls.
As if in answer, the breeze off the water began picking up. Most of the docked vessels around them were sailboats. Riggings began to clang against tall aluminum masts. The marina filled with an echoing, ghostly sound.
âWeâre going to get a great nightâs sleep with that racket,â Joe growled, grabbing the chart so it didnât blow away. Frank was still looking at the clue list.
Â
Youâll know exactly where to pick it,
A watery graveyardâthatâs the ticket.
Â
âMore cheerful clues,â Chet said, furrowing his brow. He bent over the map. âYou see any cemeteries down by the bay?â
âNo, because your head is blocking the light!â Joe shifted the map. âSomehow a beach doesnât sound like a good place for a graveyard. One good storm could wash everything away.â
His finger went to an island at the mouth of the harbor. âBut I think thereâs a grave here on Merriam Island. They buried the old lighthouse keeper out there. It was a story on the news awhile back.â
âWe might be looking around the lighthouse,âFrank said slowly, âbut for a different reason. Some of those squiggles on the map look like sunken ships, donât they?â
âYeah,â Joe said, squinting again. âThereâs a big cluster of them near the lighthouse. I guess thatâs why they built the thing.â
Chet nodded. âTo warn people off Barmet Shoals.â
âYeah. But there are rocks around the lighthouse too,â Joe said. âWe almost tore the bottom off the Sleuth out there