beaches at Normandy, then maybe Hiroshima. The Russians nod grimly toward Stalingrad. Even little Greece has a claim—resistance to the Axis delayed German’s invasion of Russia for six weeks. For the nerds, it was Turing and the Ultra Secret that won the war. Everyone’s the hero of their own story.
The same with the war against the Old Ones. Was it the armies that held back the monsters for the precious few hours who won the war, the scientists who developed the first Q-chips, or the Indonesian and South Korean workers who mass produced them? The artists and writers who inspired a species with dreams of escape and rescue? In the end, it hardly matters. We won and Newspace was our prize. Humanity couldn’t defeat the Old Ones militarily, and their technology was indistinguishable from magic, but we still won, by evolving past the strategic goals of the war. So, they got the Earth and cracked it open. Big deal. So, seven billion people died. Big deal. It’s not as though wars are won and lost over a bodycount toteboard. We had everything Humanity ever created up here in Newspace, available at whim and nearly infinitely fungible. We don’t need planets, anymore. The Old Ones still do.
The ghosts are...problematic. We didn’t even realise they were ghosts, at first. We called them “bugs”, since they seemed like glitches in programming, the unintended consequences of a trillion lines of code. But I was the first one to get a look at them and live to tell the story, so they took the shape of the story I told. Eyes and a bright jet of light are all I remembered, and that’s all we thought they were.
Inky, Blinky, Pinky, and Clyde. There are four of them. We control everything about Newspace, but unfortunately, you can’t unthunk a gunk, as it were, so the ghosts continued to appear and consume. We raised ramparts and armies, which were useless. We whipped up proton packs and crossed the streams, which didn’t work, either. Then up went the ziggurats and we stained the staircases with the blood of the heartless dead, hoping that, at least, we’d get to choose who died to appease the ghosts. The ghosts didn’t rap on tables in our darkened rooms, or move the planchettes under our fingers; they just ate and ate and ate us all up.
Clyde was the key, I was sure of it. He was different than the others, if only because we’d made him different by giving him the name. I was the one who figured out what we had to do. Think more about the ghosts; think more about that old game. Give them an environment to run rampant in, all black and neon blue. I volunteered to change myself—genetic engineering is a snap in Newspace. I would eat the motherfuckers back. That’s how I was going to win the war against the ghosts.
Spoiler alert! Lindsay lost. Newspace was overwritten with labyrinths and warp-alleys, and Lindsay lost those toned limbs, had nozzles shoved into every orifice to blow her up into a sphere, and set loose. It was ridiculous, really. A childhood daydream-ritual made out of pop culture she wasn’t even around for. Newspace was nothing but an agglomeration of the easily Googlable, after all. Some Rapture of the Nerds this turned out to be...for them.
Lindsay boobled down the same ridiculous hallway in which she had first encountered the ghost, but where she was once clever and ran without thinking, this time, she charged bright-blue Inky, who was programmed to interpose itself in front of its target. She knew red Blinky would be chasing her, as was its own fate. But Clyde, he was an odd duck. He liked to wander around more or less randomly, hugging odd corners, shifting directions back and forth, eyes one way then another. It was an obvious clue, I suppose, but the New Ones weren’t any smarter for being all that much faster. Crawling chaos , come on! Beyond the worlds vague ghosts of monstrous things; half-seen columns of unsanctified temples that rest on nameless rocks beneath space and reach up to dizzy vacua