have been, had done very well for itself as well and remained the “first city” of the Grand Alliance. But there could be no
offensives
without Maa-ni-la—and its high chief, Saan-Kakja.
Saan-Kakja was a remarkable Lemurian. Her black-and-gold striated eyes were utterly mesmerizing, and though still young for her job, she’d taken hold with an iron hand of the chaotic mess the Fil-pin Lands had been. Actually considered somewhat authoritarian for the tastes of some Lemurians, she’d united and directed her Home toward membership in the Grand Alliance. She’d done it without any personal ambition. She had no desire to lead anything but her own Home, and wanted equality, not dominance, for her people—and, ultimately, for all people everywhere. Given that ideal, Matt recognized she was worldly enough to have ambition for her people. She wanted all who opposed the evil Grik, and now the Dominion, to live free and prosper—but if her people were a little more prosperous than others, that was okay by her.
Matt smiled at the Lemurian leader seated on the other side of Sandra. Sandra was his wife, doctor, primary advisor, and the Minister of Medicine for the whole Alliance. Saan-Kakja grinned back, her perfect young teeth sharp and white. She was
really
enjoying the game, Matt realized. Well, so was he. It had somewhat unexpectedly become a nail-biter.
Lemurians had taken to baseball like ducks to water. The game was superficially similar to an ancient ’Cat (Lemurian) game in which contestants whacked a lobbed coconutlike object with a long, flat bat, the object being to attain the greatest distance. That translated easily enough to baseball, but the added complexity, strategy, and teamwork appealed to them as well. Initially dismissed by humans—and themselves—as somewhat unimaginative (except when it came to architecture!), Lemurians discovered a love for strategy that rivaled their blossoming interest in gizmos. They related structured strategy with rigid rules—like chess, which was also catching on—to complicated machines, and they loved it. Lemurians universally excelled when all the parts were there or all the pieces were on the table, but some—like Lt. Colonel Chack-Sab-At, his beloved General Queen Safir Maraan, General Lord Muln-Rolak, and even CINCWEST Keje-Fris-Ar, to some degree, were learning to use initiative and imagination.
Chack’s plan for the reconquest of New Ireland had been good, but the way he’d reacted when it fell apart was actually rather brilliant, in Matt’s opinion. With the exception of Safir and Rolak, there hadn’t been any experienced Lemurian war leaders before the war, and there’d been an adjustment period while they had to shift mental gears as a people. Now quite a few ’Cats were starting to shine on the battlefield, quickly adjusting to unexpected situations and generally doing at least as well as any human commander might in the same situation. That was good, because their enemies were getting uncomfortably better too. Matt was proud, but still a little sad that it took this damn war to show the Lemurians their true potential.
A bat cracked and the crowd roared around him. Matt and Sandra had some of the best seats in the house, there with Saan-Kakja and her advisors. Still, as the others jumped up, Matt lost sight of the ball and tried to rise as well. A stabbing pain in his right thigh and lower abdomen put a stop to that—as did Sandra’s restraining hand.
She knows me so well,
he thought, his inner smile masked by the grimace on his face.
“It’s a line drive, right over the shortstop’s head!” she said. “Yes! Pack Rat snagged it! She’s out!”
Gunner’s Mate Pak-Ras-Ar, or “Pack Rat,” played left field and had a hell of an arm. He used it then, winging the ball home. The bloated catcher and ship’s cook, Earl Lanier, took it on the bounce and only had to glare at the runner a step beyond third base before the ’Cat dove back at it. The