was a puffy feature. But it spoke volumes about the five-foot-four, 125-pound personality who invented an electronic bombsight, one of the first digital computers, and who helped to create the Atomic Energy Commission. Not mentioned in the
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story was that, as the chairman of the anti-bomb Federation of Scientists, Higinbotham was considered to be a communist sympathizer by paranoid, self-serving senator Joe McCarthy. Because Higinbotham had given his life to science and the government, the label haunted him.
He forgot about any woes, though, when he was with his family.
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said, “He’s an electronics expert who can play the accordion, call a square dance and ‘do anything with an egg.’ To his lawn mower, he would attach a sulky and to that, two red wagons to take his kids around the yard.” As much as he was a scientist, he also longed to entertain. He would lead his band, the hilariously named Isotope Stompers, down the road at Brookhaven during festivals, playing Dixieland jazz. Making the simple game was another way to let off steam. In his role of government scientist, Higinbotham was the maker of the trigger that set off the nuclear bomb. In his role as Brookhaven entertainer, he was someone who could give pleasure beyond the passive but tangible joys of listening to music. His real gift was one of interactivity. His experiment allowed people to become one with a machine. Hands on and gloves off, they competed,they won or lost, and those excited folks told other people of their newfangled adventure.
In Higinbotham’s own unpublished notes, he lamented that at Brookhaven’s Visitors’ Days, the main exhibits were typically “picture or text displays or static instruments or components.… It occurred to me that it might liven up the place to have a game that people could play, and which would convey the message that our scientific endeavors have relevance to society.” The tube on the oscilloscope was not that different from the tube on a TV, except that its screen showed patterns and not pictures. When Higinbotham opened the instruction booklet to his new computer at Brookhaven, he noted that it “described how to generate various curves … using risitors, capacitors and relays.” The booklet explained how to show bullet trajectories, wind resistance, and a bouncing ball. “Bouncing ball?” thought Higinbotham. “That sounds like fun.”
Some of the more persnickety game fans do not consider Higinbotham’s work to be a videogame. After all, it did not use a video signal, the kind of electric impulses that became images on the old cathode-ray analog TV sets. It did not display pictures that you could recognize. It did not connect to something in the living room. To the naysayers, what Higinbotham made looked like nothing more than the display on an early heart monitor. Yet while Higinbotham’s oscilloscope didn’t technically display video, by “alternating the computer’s output with the transistor’s switching circuit,” he certainly did create what looked and played like the videogames that would become available to everyone more than a decade later. Who cares if you couldn’t display it on a TV?
In September, the curious stood and waited for hours in long lines during Brookhaven’s ninth annual Visitors’ Days to play Tennis for Two; even though Brookhaven’s official press release made no mention of the game, word of mouth had spread quickly, almostwith the speed of today’s Internet gossip. It was more than just fun. Once those lines of people played and enjoyed, it marked the beginning of videogame history.
Higinbotham proved a few things with Tennis for Two. People enjoyed playing together while looking at a screen. As they went at it, they made the communal noises of primal togetherness that you make at a sporting event. They hooted, hollered, and laughed. They imagined they were playing on the courts. And then they went home and talked to others about this brand-new
Sherwood Smith, Dave Trowbridge